Numbers
N - natural numbers 1,2,3,4…
Z - whole numbers -2,-1,0,1,2,...
Q - rational numbers -2,½, ¾, 0, 1,...
*N,Z,Q - R, real numbers
P - irrational numbers sqr(2), PI, e,...
Equation and Inequation
Laws
a + b = b + a
(a + b) + c = a + (b + c)
a * b = b * a
a * (b * c) = (a * b) * c
a * (b + c) =a * b + a * c
if a > b then b < a
if a > b & b > c then a > c
If a > b then a (+/-) c > b (+/-) c
Dependencies
Direct dependency
y = k*x
for example:
*always through (0,0)
**if k>0 function is increasing
if k<0 function is decreasing
Linear dependency
y=k*x+b
*b is shifting function to up/down
Inverse proportional dependency
y=k/x
*hyperbola, x != 0
k1*x = k2*y - Proportional dependency
Systems of equations
Form
| x = k*y + b (1)
| y = k*x + b (2)
| …
Solving
This graphics can be crossed each other(points of crossing are “solving” the system):
-if (1) is crossing (2) then 1 solution
-if (1) = (2) then infinite solution
-if (1) do not crossing (2) then 0 solutions
Methods:
Reducing:
possible to sum (1) and (2) and subtract them. It is useful when one of undefined variables can be “reducing” after “arithmetic” between equations, it can show a simple equation for the second undefined variable.
For example:
| 2*y = 2*x + 3 (1)
|-2*y = 4*x + 6 (2)
Let’s sum (1) + (2):
0 = 6*x + 9 => x = -9/6
*then calculate y…
Replacement:
possible to replace an undefined variable through dependency to second, and after it may be solved like a regular equation.
For example:
| 2*y = 2*x + 3 (1)
| 4*y = 6*x (2)
Let’s find y in (2):
y = (6*x)/4
Let’s replace y in (1):
2*((6*x)/4) = 2*x+3
12*x/4 = 2*x+3
3*x = 2*x+3 => x = 3
*then calculate y…
Graphical - build graphics of equations and find solutions
*matrix methods
Quadratic equation
Form
y=x^2
y = a*x^2+b*x+c( *if a=1,b=0,c=0 => y = x^2)
Solving
*crossing with y = 0
Methods:
Through discriminant:
d = b^2 - 4*a*c
x(1,2)=(-b(+/-)sqr(D))/2*a
*if d > 0 then 2 roots
if d < 0 then 0 roots
if d = 0 then 1 root
Through theorem Vietta:
|x1 + x2 = -b
|x1 * x2 = c
Graphical
With system:
| y1 = a*x^2
| y2 = -b*x - c
*peak point of graphic:
x0 = -b/(2*a)
y0 = - d/(4*a)
Square root
y=sqrt(x)
*x>=0
** sqrt(x) = x^½, sqrt(x) = 2_rt(x), 3_rt(x) = x ^1/3
Inequation
Solving
Find zeroes(cross y = 0)
Check intervals relation with y=0
For example:
5-x>0
1)5-x=0 => x = 5
2)
if x = 2 then 5 - 2 = 3 & 3 > 0 => +
If x = 7 then 5 - 6 = -2 & -2 < 0 => -
Answer: (-infinity,5)
*for 5-x>=0 answer: (-infinity,5]
For systems of inequations, combine each conditions in common
Module
|x|
if x >= 0 then x = x
if x < 0 then x = -x
Exponentation
Examples
Laws
a^m * a^n = a^(m+n)
(a^m)^n = a^(m*n)
(a*b)^n = a^n * b^n
(a/b)^n = (a^n)/(b^n)
(a^m)/(a^n)=a^(m-n)
a^n = 1/(a^(-n))
a^(m/n)=n_rt(a^m)
Logarithm
log a b = c => a ^ c = b
log a (x1*x2) = log a x1 + log a x2
log a (x1/x2) = log a x1 - log a x2
log a (x^b) = b*log a x
log a x = log b x / log b a
(a^x)' = a^x ln a
(log a x) = 1 /(x * ln a)
*log a = log 2 a
*ln a = log 10 a
Analysis of function
y=f(x)
D - all possible x in function
E - all possible y in function
Possible to set function as a:
analytic function ( y = f(x) )
like a table:
x 1 2 3
y 2 4 6
*y = 2*x
graphic
All coefficients in function while changing changes behavior of function - as we saw before(in graphics of dependencies)
Function limit
f(x) -> b (infinity moving to b, but not b) when x -> a
lim f(x) = b
x->a
Properties
If lim f(x) = b
x -> a
then only one limit
lim ( f(x) +/-/*// g(x) ) = lim f(x) +/-/*// lim g(x)
x -> a x -> a x -> a
Delta
delta ( △ ) for x : △x = x1 - x0
△f(x) = f(x+△x)
Function derivative
f’(x) = lim( △f(x) / △x)
~△x->0
*~△x->0 because from definition:
△f(x) = f’(x)*△x + q
**where q is insignificant error
Laws
All functions have tables for converting derivative functions to equal regular functions…
https://en.wikibooks.org/wiki/Calculus/Tables_of_Derivatives
Tangent
Derivative’s functions is tangents for their root functions
*in quadratic functions their derivatives have linear form and equal to angle’s tangent to axis x
**in regular functions tangent’s equation: y - y0 = f’(x0)*(x-x0)
Geometrical and physical understanding
△x/△y - angle of tangent =>
=> y’(x) speed of changing graphics in certain moment
**acceleration is y’’(x)
Maximums and minimums
*criticals point, extremums:
where f’(x) = 0
if f’(x) < 0 then root function is decreasing
if f’(x) > 0 then root function is increasing